Showing posts with label Magic. Show all posts
Showing posts with label Magic. Show all posts

Thursday, 20 June 2019

Gaelic Folklore (17): The Magic Art Among The Celts, part 2

17.
The Magic Art Among The Celts, part 2


s in the case of Greek tradition, we find the draught of forgetfulness or healing a prominent feature of Celtic sorcery. Finn, or Fionn, leader of the Fenians, better known in legend as Finn MacCoul, possessed this virtue—that a drink given from his cupped hands would heal any wound or cure any disease. When his wife Grainne eloped with Diarmid, and that hero was wounded almost to death by the boar of Ben Gulban, he begged Finn to save him, "for when thou didst get the noble precious gift of divining at the Boinn, it was given thee that to whomsoever thou shouldst give a drink from the palms of thy hands, he should after that be young and sound from every sickness". But Finn, almost insane with jealousy, tarried so long in bearing the healing draught to his foe that when at last he approached with the life-giving water he found the Celtic Adonis beyond his aid.   

hen Cuchullin, grieving for the beauteous Fand, the wife of the sea-god Manannan, felt no longer the urge to live, the Druids gave him a draught of forgetfulness, so that her memory troubled his mind no more. Another version of the legend tells how Manannan shook his mantle of oblivion between the lovers. In the Scottish Gaelic story of The Daughter of King Underwaves, already alluded to, "a little man" tells Diarmid, the hero, that if he proceeds to a magic well he will there find a draught which will have the property of freeing him from his infatuation for the supernatural woman who has so greatly disturbed his life. He must put this water into a certain cup which possesses arcane virtues, dropping into it at the same time "a gulp of blood". When she drinks it he must refill the vessel and after quaffing it a second time she will be free of an ailment which torments her, while Diarmid, on his part, will lose his affection for her. All this he accomplishes, and accordingly frees himself from her spells.   

he magic wand wielded by the Druid magicians is a constant factor in Celtic tale. It’s told that the Druid's staff was generally made from the wood of the yew tree. In the story of Diarmid and Grainne we are informed that Reachtaire, a sorcerer, struck his son with a magic wand, thus transforming him into "a cropped pig having neither ears nor tail". Ulan, a comrade of Finn, had a fairy sweetheart who was jealous of his wife. She struck her rival with a Druidic wand, turning her into the most beautiful wolf-hound which eyes ever beheld. In this condition she became the mother of the two world-famous hounds, Brann and Sceoluing, but was later restored to human form upon her husband's promising lifelong fidelity to the fairy.  The children of Lir were changed by strokes from a magic wand into four swans that flew over Loch Dearg for three hundred years, until released by St. Caemhoc.  

he Druidic wand plays an important part, a blow from it causing transformation and spells . It must be remarked, too, that the wood used for wands and Druidic rites and fires was not the oak, as in Gaul: sacred wood among the Irish Druids would appear to have been the yew, hawthorn, and more especially the rowan tree. There is an allusion to a magic wand in Welsh tradition. In a song ascribed to the ancient British bard Taliesin, which is to be found in the collection known as The Myvyrian Archaiology , mention is made of "the magic wand of Mathonwy, which grows in the wood, with more exuberant fruit, on the bank of the river of spectres". Mathonwy was one of the rulers of the British Underworld and thus a master of Magic by native right, though in the Mabinogion his son Math is styled Prince of Gwynedd in North Wales. But Math's magic wand had one association with Welsh myth, for in the tale in the Mabinogion which bears his name he employs it as a means of divination to discover whether the lady Arianrhod was a virgin or otherwise. The lady protested, doubtless as many another had done before her, that she was; but Math insisted that she should step over his wand, whereupon she left a child upon the floor, the famous Llew Llaw Gyffes. As she made her way, full of confusion, to the door, another child made its appearance. This was Dylan, who was later to become a marine deity. In Yorkshire they still say that "if a girl strides over a broom-handle she will be a mother before she is a wife", and it seems not improbable that the proverb may be a recollection of some such belief as we find in the above story that the chastity of a maid could be tested by stepping over a magic wand. The broomstick is an obvious symbol such as would exactly fit the purposes of mimetic magic, and is there not a saying in some northern English shire that if an unmarried woman has a child, "She has jumped o'er the besom"?

ut it was not by aid of a wand, but rather with a javelin, that a Druid brought about the cessation of a magical drouth. A certain rebel chief conspired with another Druid in plaguing the King of Munster and his folk of the Irish south-west. One of the most harmful enchantments the magician inflicted upon this community was a spell by means of which all the water in the country was dried up. Man and beast perished and the crops began to wither, when the King succeeded in discovering a Druid of greater magical capacity than the former, who, by the expedient of casting his spear into the soil, opened up a bubbling spring at the spot where the weapon had fallen.



he raising of magical obstacles to hinder or check pursuit by an enemy was certainly a Druidic art. One of the best illustrations of it is to be found in the Scottish tale of The Son of the King of Eirin. This young prince vowed that he would never marry a woman whose hair was not as black as the raven's wing and whose cheek as red as its blood—a vow which seems to have been common among the Celtic aristocracy. He discovered such a maiden in the daughter of the King of the Great World, and promptly eloped with her. Her father pursued them, but the girl proved to be a sorceress of considerable resource, for she raised a forest in his path by means of working magic upon a piece of thorn, so that the pair succeeded in eluding pursuit. In another tale of similar character the heroine escapes from a giant by plucking a hair out of her head and transforming it into a bridge by means of which she crosses a river.  In the Morayshire tale of Nicht Nought Naething, a giant's daughter with whom the hero has eloped, espying her father hot on their trail, takes a comb from her hair and casts it behind her. "From every one of its prongs there grew up a fine thick briar in the way of the giant." She contrives other obstacles successively with her hair-dagger, which sprouts into a chevaux de frise, and with a magic flask, the contents of which swell into a vast wave, which drowns the giant, "so that he was dead and dead indeed"!  

n the occult lore of old Ireland we learn of the existence of a marvellous silverbranch or bough, by virtue of which the gods lured favoured mortals to their joyous country. In some accounts of Celtic magical arts this important arcane device is frequently ignored or only partially described, and as it was the especial property of the god Manannan, who is so intimately associated with Druidic art, it appears essential to make good this deficiency and to provide a reasonably full description of it in these pages. This bough was, in effect, a link with the unseen world, a talisman by the aid of which certain mortals with whom the gods desired to establish communion and fellowship were enabled to make entrance into the overseas paradise of these divinities while yet alive. This bough, or branch, was cut from a mystical apple tree and gave forth a magical music which none might resist. The apples which it bore served the pilgrim for meat and drink while in the Land of the Gods and during the whole period of his sojourn therein. The tree from which it had been cut grew at the door of the Court in Magh Mell, "The Plain of Honey".

A silver tree upon which the sun shines,

Like unto gold in its splendid lustre,

so it is described in the incident known as "The Sick-bed of Cuchullin". Perhaps the most illuminating of the tales concerning it is that which recounts the manner in which Cormac MacAirt, the High King of Ireland, was lured to the Paradise of the gods by its agency. As Cormac was walking in the plain adjacent to his palace he observed a young man who held in his hand a wonderful branch which had nine golden apples depending from it. When the youth shook this branch, the apples, beating against each other, made sweet and mystic music, so that he who heard it straightway forgot his sorrow and care. It had also the property of lulling folk into a magical oblivion. Cormac asked the young man if he would sell the branch, and to his dismay the youth demanded his wife, son and daughter in exchange for the bauble. The King, temporarily deranged by the music it gave forth, agreed to the bargain. At first his wife and children naturally expressed themselves as horrified by his rashness, but after Cormac had shaken the silver branch and compelled it to discourse music, they at once forgot their dismay at the manner in which he had disposed of them and departed with the young man joyfully enough. But after a year had passed, Cormac longed to see his wife and children once more, and set out to find them. A magic cloud enveloped him and soon he found himself in a wonderful plain, where he entered a fine house, in which he encountered a supernatural pair whom he knew by certain tokens to be Manannan, the god of the sea, and his wife. After some delay Cormac's wife, son and daughter entered the hall, and Manannan admitted that it was he who had taken them away from Cormac, as it had been his main intention to lure him to his happy country by this means. Cormac and his wife and family slept that night in the house of Manannan, and when they awoke in the morning it was to find themselves in their palace at Tara, with the silver branch and other magical articles beside them.   The magical properties of this branch were also brought to bear upon Bran, the son of Febal, who was likewise decoyed through its agency to the country of the gods, where he sojourned in an island solely inhabited by women. 

he magical stone of the kings of Ireland which was situated at Tara, and which recognized the true High King of that island by emitting a loud shriek when he stood upon it, has also Druidic associations. It is identified by knowledgeable writers with the Lia Fail, and is indeed the original Lia Fail, as I hope to make plain in my remarks upon it in another chapter. One of the earliest tales concerning it tells how King Conn of the Hundred Battles repaired one morning at sunrise to the battlements of the Ri Raith, or royal fortress at Tara, accompanied by his three Druids, Mael, Bloc and Bluicné and his three bards Ethain, Corb and Cesare, for the purpose of watching the firmament, so that no hostile being from the air might suddenly descend upon Erin unknown to him. While perambulating the battlements, Conn chanced to tread on a stone, which immediately shrieked under his feet so loudly as to be heard all over Tara, and throughout all East Meath. He asked his Druids to explain the omen to him, and so profound was its significance that they required fifty-three days to arrive at a decision respecting the phenomenon. At length they told him that the name of the stone was Fal and that it hailed from Inis Fal, or the island of Fal. "It has shrieked under your royal feet," they said, "and the number of shrieks it has given forth is the number of kings that will succeed you."  Later, a supernatural being, no other than the god Lugh, led Conn away to his residence to inform him of the length of his reign and the names and fortunes of his successors.

his stone, the Lia Fail, was one of the four precious things brought to Ireland by the Tuatha Dé Danann. Rhys associates it with the property of light, and this he refers to its connection with a sun-god "in his earlier identification with the sun. In other words, it was a fetish connected with his worship". He further identifies the stone with the worship of Nuada, the principal Gaelic sun-god, and thinks that Tara was his high-place. The recognition of Conn by the stone was the last instance of its functioning as an oracle, as, at the birth of Christ, its "heart" sprang out of it as far as the village of Tailltenn, where it was known as "Fal's Heart". Now Tailltenn and its sun-festival were associated with the god Lugh, and this would seem to imply "nothing less than the eclipsing of the older god's glory by that of the younger", that is that Lugh superseded Nuada.  


ow some attention to a passage in British magical narrative which raises certain problems in connection with the personal identity of the Druid Merlin, some of which it will be more appropriate to deal with at a later stage when considering the arcane position of that important figure. In this place I shall follow the account as it is to be found in the seventeenth chapter of the Sixth Book of Geoffrey of Monmouth's Histories of the British Kings. The British ruler, Vortigern, dismayed at the result of his unworthy conspiracy with the invading Saxons, through which the nobility of Britain had been decimated at Stonehenge, consulted his Magi (in all likelihood the Druids are intended here) as to his personal safety. They advised him to build as a refuge a tower of exceeding strength on Mount Eryri, or Snowdon. He assembled a large number of masons at the spot and the work was duly proceeded with. But the building of the stronghold was nightly interrupted by some occult force, the foundations being swallowed up by the soil so that no man knew what had caused such an upheaval. The King's soothsayers arrived at the conclusion that only by seeking out a fatherless boy, slaying him and sprinkling his blood over the foundation stones could the building of the tower be carried on—a memory of the ancient belief that by an act of human sacrifice alone could the powers who disturbed the soil be placated. After a long search they succeeded in discovering such a lad, whose mother was a daughter of the King of Demetia and a nun.

eoffrey calls the boy Ambrosius Merlin, indicated that Vortigern's wizards were in error, and assured him that the real cause of the nightly disturbance of the foundations of the tower was the presence of two dragons beneath the site, which did battle one with the other, thus overthrowing the structure. Vortigern commanded that the site should be excavated, and it was found that the monsters actually had their lairs in a pool beneath the soil. All were naturally confounded at the wisdom displayed by the boy, and deemed that he was "possessed by some spirit of God". In the Prophecies of Merlin, as given by Geoffrey in his Seventh Book, we find that the leviathans who had overthrown Vortigern's castle in its early stages were red and white in hue, the former being symbolic of the Britons, while his rival represented the Saxons. The latter, predicted Merlin Ambrosius, would prevail for a time, but in the end the white dragon should be "rooted out". The red dragon was immemorially associated with the British race. It was the crest of Uther, the father of Arthur, who, in the mythological sense, was himself a dragon, and bore the title of Pendragon, that is Chief or Great Dragon. Algernon Herbert translates the name as The Terrible One with the Dragon's Head while Mr. R. Briffault describes Uther as a dragon. There does not, however, as Mr. E. K. Chambers remarks, appear to be any ground for the assumption that Uther was the father of Arthur, or that this descent is drawn from genuine ancient Celtic sources, Geoffrey being the first to allude to it, although such a view cannot interfere with the identification of Uther with the dragon in a symbolical sense. In the story of Llud and Llevelys as given in the Welsh Mabinogion we find that these dragons had disturbed the isle of Britain five hundred years before the events narrated above and that King Llud, to put an end to their strife, dug a great pit at Oxford, in which he placed a large tank of mead, concealed by a covering of satin. In time the dragons appeared in the air, and fought frantically until they fell upon the satin cloth and duly sank into the mead. Llud then wrapped them in the cloth and buried them upon the site in the Snowdon district, near Beddgelert, still known as Dinas Emrys.

aising the dead, or bringing them back to life, appears to have been included among the principles of Celtic Magic. We have already seen that the Tuatha Dé Danann were able to resuscitate those Athenians slain in battle with the Syrians by sending spirits into their dead bodies. When Bran, the great British god-enchanter, invaded Ireland for the purpose of liberating his sister Branwen from the tyranny of her Irish husband King Matholwch, he found that a magic cauldron which he had given to his brother-in-law was being made use of to restore to life those Irish warriors who had been slain in the course of the combat betwixt the Britons and the Hibernians. But his crafty brother Evnissyen disguised himself as an Irish champion and lay on the ground as though dead. He was duly placed by the Irish in the cauldron, when he stretched himself spasmodically, and with one mighty effort burst both the magic vessel and his own heart. We also learn that the British gods Manawyddan and Pryderi, rulers of the Underworld, had among their treasures the Three Birds of Rhiannon, which could sing the dead to life and the living to death.

mong the gods of the Celts we find the practice of Magic continually recurring. The British god Math, brother to that mysterious Don, on whom the entire British Pantheon of light looked as a mother, was regarded as a ruler of the Underworld, although he appears to have lacked any of the usual affrighting characteristics, of plutonic deities. In the Mabinogion he is represented as a magician par excellence, and as passing on his arcane gifts to his nephew Gwydion, who, through the knowledge thus attained, became the "Druid" of the gods, the master of illusion and phantasy, and the instructor of mankind in all the useful arts of life.  In the same way the Irish hero Cuchullin was instructed by Cathbad the Druid, who had, he said, "made him a master of inquiry in the arts of the god of Druidism or magic and rendered him skilled in all that was excellent in visions''. Here we should particularly remark the term "dé druidechta", which means in Gaelic "of the god of Druidism". This phrase, doubtless meant the divinity with whom the Druids had to do, and with whose aid they practised their magical arts. We are not, unfortunately, told the name of the god; but it is natural to suppose that it was the chief of the Goidelic pantheon, and this is practically settled by the kind of miracles which the Druids are usually represented as able to perform with most success in their competition with the early saints engaged in the task of Christianizing Ireland. These miracles may be described as mostly atmospheric, consisting of such feats as bringing on a heavy snow, palpable darkness or a great storm. Rhys equates the British god Math with the Goidelic "god of Druidism" alluded to above, who was probably Nuada. Math was able to hear without difficulty "every sound of speech that reached the air", he was utterly righteous and just in his dealings with gods and men, he was the great diviner, teacher, and master of omens.

s we have seen, Gwydion appears to have succeeded Math as "druid of the gods". Gwydion wed with his sister Arianrhod, who disowned the only surviving son of the union, the great British sun-god, Llew Llaw Gyffes, "the Long-handed one of Light", and refused to give him a name. Llew was also gifted with Magic.  But the chief arcane triumph of the British gods was certainly the creation of the famous damsel Blodeuwedd, or "Flower-face", whom Math and Gwydion made out of flowers, the blossoms of broom, of oak, and meadowsweet, the most exquisite creature whom mankind had yet beheld. She was given to Llew as his wife. But she betrayed her too trusting husband, and the manner in which she did so has become, more by reason of its obscurity than anything else, one of the most famous passages in British arcane literature.

he story of Blodeuwedd is to be found in the mabinogi, or tale, of Math, Son of Mathonwy. The faithless flower-maiden fell in love with Gronwy Pevr, Lord of Penllyn, and the pair resolved to rid themselves of Llew. Blodeuwedd beguiled her husband into a revelation of the one and only way in which he might be despatched. The spear which alone could slay him must be a year in the making and could be made only on Sundays, during the time when Mass was being celebrated. Llew could not be killed either in a house or in the open, nor on horseback, nor afoot. Being of the seed divine, his life had been most carefully environed with magical prohibitions and safeguards. But, he confided to his wife, these difficulties might be overcome "by making me a bath on the bank of a river, and making a round roof above the vat, and thatching it well and snugly after that, and bringing a he-goat and placing it beside the vat, and by placing one foot on the back of the he-goat and the other on the edge of the vat". Whoever should smite him with a spear prepared in accordance with the above instructions and while he was in such a position would compass his death.

t is plain that here we are confronted by an example of that simple cunning which, appears to have been associated with early Magic. The gods might, by their divine powers, decree the safety of a great hero or demi-god, yet it was possible for any crafty little nonentity to overthrow and bring to naught all their designs by the exercise of low cunning, and, by some tricky device, worthy of the "Philadelphia lawyer" of tradition, to overreach them and cause the ruin of their most illustrious favourites. Gronwy, advised by the treacherous Blodeuwedd, set about making the fatal weapon which was to take the life of her husband, and when the time was ripe she caused him to take up a position of vantage under the lee of a hill. She then begged Llew to give her a practical demonstration of the lethal position which he had described to her. In answer to her request he betook himself to a bath which she had built to his " specifications", thus displaying less of divine acumen than most mortals would have credited him with. All the accessories had been carefully prepared. Llew bathed, reassumed his nether garments, and placed one of his feet on the edge of the bath, the other on the back of the goat. Gronwy, espying his opportunity, cast the fatal spear. But Llew, instead of falling dead, was changed into an eagle and flew away with discordant cries.

is uncle Gwydion at once went in search of him and at last discovered him in what seems to have been an advanced state of decomposition. Gwydion struck the eagle with his magic wand, so that he reassumed human shape, but the hapless Llew had lost flesh and was now nothing but skin and bone. With the assistance of the best physicians in the country he regained his health within a year's time. Gwydion transformed Blodeuwedd into an owl, while Llew compelled Gronwy to assume the same position at the bath which had been so nearly fatal to himself, and while he was in that attitude, slew him.




iancecht, the Irish god of leechcraft, was also a distinctly magical figure. He treated a certain well with magic herbs and every wounded warrior who was plunged into its water overnight was fit for combat on the morrow. Manannan MacLuythe Irish sea-god, is said to have been a Druid, one Manannan Mac Oirbsen, who rose to a position of godhead. He could "transform himself into many shapes by wizardry". He travelled in his magic boat made of copper, the Wave-sweeper, which needed neither oar nor rudder.  He was the possessor of a famous magical mantle, which, if shaken between two persons, made it impossible for them to meet again. This may be an allegory of the fog which sweeps across the Irish Channel, fit symbol of severance by Magic. Vivien, the Lady of the Lake, possesses a similar mantle, symbolizing the mist which rises from water. The god Angus, another Irish deity, is also the owner of a magic cloak which could render him invisible, while Caswallan, the British hero who robbed Manawyddan, the British sea-god, of his lands and sovereignty, was the wearer of a magical tartan which conferred invisibility upon its wearer.

he combats between the British gods of light and darkness are fulfilled of magical incidents. The hounds of Manawyddan and Pryderi, we are told, one day roused a white boar which took refuge in a magic castle, and was followed by the pack. The gods entered the castle, but signs of neither boar nor hounds could they perceive. In the courtyard stood an exquisite fountain, to which was attached a rich golden bowl. Pryderi raised the bowl to examine it, whereupon his hands cleaved to it so that it was impossible to disengage them. Manawyddan returned to his wife Rhiannon, who accompanied him to the castle, where she did her utmost to free Pryderi from his embarrassing position. But despite her efforts her hands also adhered to the bowl, and with a clap of thunder the castle vanished, along with the two captives.

ater Manawyddan found that the wheat growing upon his lands was disappearing, ear by ear. Convinced that the same enemy who had carried off Pryderi and Rhiannon was the author of this fresh outrage, he kept watch over the grain. At midnight he heard a great tumult, and beheld a host of mice biting off the ears of grain. He succeeded in catching one, decided to hang the animal, and had just made a small gallows for the purpose, when a man dressed like a travelling scholar accosted him and asked what he was about to do. On being informed of his intention, the stranger offered Manawyddan money to liberate the mouse, but this was refused. Still other men addressed him in the field, offering him considerable bribes to free the creature, but to the last of these, who was habited like a bishop, he declared that the only price he would entertain for the animal's life was that Pryderi and Rhiannon should be set at liberty, for naturally his suspicions had been aroused by his visitors' manifest anxieties as to the fate of the mouse. The "Bishop" turned out to be Llwyd, a magician, and the mouse his wife, whom, with his servitors, he had transformed for the purpose of stripping Manawyddan of his harvest to wipe off an ancient grudge he had against the god. Rhiannon and Pryderi were at once transported to the spot, the fields resumed their prosperous appearance, and the mouse returned to human shape. All of which we learn from the mabinogi of Manawyddan the Son of Llyr.

he Irish saga of The Fate of the Children of Tuirenn teems with magical incidents. Lugh, the sun-god, had slain certain Fomorians who oppressed his people as tax-gatherers, and in revenge his father Cian was slain by the sons of Tuirenn—Brian, Luchar and Lucharba. In vain did Cian assume the form of a pig, for the brethren penetrated his disguise and killed him. Lugh, to punish them for the crime, extorted from them the heaviest fine he could think of—that they must filch and present him with three apples from the Garden of the Hesperides; the skin of a pig belonging to King Tuis of Greece, the touch of which cured wounded persons; the spear of Pisear, King of Persia; the horses and chariot of Dobhar, King of Sicily; the seven pigs of Easal, King of the Golden Pillars; the hound-whelp of the King of Loruaidhe, which could catch a wild beast on seeing it; and the cooking-spit of the women of the isle of Fianchuive, which lay at the bottom of the sea between Scotland and Ireland. It was also ordained that they must give three shouts on the hill of Choc Miodhchaoin, in the land of Lochlann, a most dangerous proceeding when the character of its inhabitants fell to be considered. These seven objects, animals and performances appear to have constituted something in the nature of the seven wonders of the world according to Celtic tradition, and all of them have doublets in Celtic lore. The apples are found in Celtic stories of the Overseas paradise, the lance approximates to that of the god Lugh, the hound resembles Brann, the famous dog of Finn, the pigs are similar to those of Manannan and the British god Arawn, the horses equate with the steeds of Manannan, and the cooking-spit is reminiscent of that made by the god-smith Gobniu.

he adventures of the trio are much too long and complicated even to summarize, but in the course of them the brethren transform themselves into divers birds and animals, wage many combats, descend into the depths of the ocean, and at last succeed in achieving all but one of the labours set them. But before they had time to give the three shouts on the hill of Miodhchaoin, Lugh wove a Druidical spell round them so that they utterly forgot this part of their task and sailed back to Ireland, whereupon the cunning god challenged them with the omission. At the hill in question they were so sorely wounded that they had much ado to return to Eire, where they gradually succumbed to their injuries.  

et us consider briefly some other magical weapons as they are described in Celtic lore. The magical spear is usually manufactured by a certain smith and for a certain purpose. The Celtic smith is almost invariably an arcane figure with uncanny associations, a wizard capable of making supernatural weapons, an idea that may have descended from the Bronze or Iron Ages when metals were novel elements and appeared to possess supernatural attributes of sharpness and life-taking quality. It is a smith who prepares the spear which takes the life of Balor, the Fomorian cyclops-god with one eye, into which Lugh, his grandson, plunges the weapon in revenge for the slaying of his sire, MacKineely. That smith is the Irish god Gobniu, and brother to MacKineely. Llew, as we have seen, was discomfited in great measure by the casting of a magic spear from the hand of his wife's paramour Gronwy. This spear was wrought on Sundays only, during the time of Mass, and it was essential that its making should occupy an entire year. Thus it seems to have some arcane association with time, astrological or otherwise. That the atmosphere was full of spirits associated with the luminaries of heaven who were at particular seasons of the year supposed to strike down mortals with darts or arrows which communicated diseases such as epilepsy is a very ancient superstition, common to many countries so far apart as Britain and ancient Mexico, and the magic spear may indeed have been a confused reminiscence of this belief.

he Irish sun-god Lugh was also the possessor of a magical spear which seems to have symbolized a ray of the sun. It was gifted with an individual life of its own and was so thirsty for blood that it could be kept from slaying only by steeping its head in an infusion of poppy leaves which acted as a narcotic upon it. On the day of battle it was taken out of this brew, when it called out mightily, lashing itself into a frenzy and emitting flashes of fire. When freed, it launched itself against the ranks of the enemy in a tireless orgy of slaughter.

e also encounter numerous references to magical swords in Celtic romance. The Irish sea-god Manannan had three such weapons, The Retaliator, The Great Fury, and The Little Fury. His compatriot divinity, Nuada "of the Silver Hand", possessed that particular blade which is associated with the traditions of the Tuatha Dé Danann. Finn MacCoul was the owner of a notable sword, the Macan Luin, which had been made especially for him by his grandfather. It was of so fine an edge that a second blow with it was needless. It had been tempered in the blood of "a living thing", to wit that of a hound. It is scarcely necessary to mention Excalibur, the sword of Arthur, in a catalogue of Celtic magical weapons, nor does its fame require that one should do so.


rom time immemorial the Celtic peoples have retained the custom at religious and other ceremonies of walking in procession right-handwise, that is "with the sun", or keeping to the right in a circular motion. That this custom proceeds from an ancient cult of sun-worship is scarcely questionable. In Irish and Scottish Gaelic this motion is known as deiseal that is "right-handwise", and is regarded as propitious because in harmony with the movement of the sun. Its opposite, tuathal , or circling to the left, is considered ominous, and is known in England and Lowland Scotland as "widdershins, or "withershins", derived from the Anglo-Saxon "wither" meaning "against" and "sith" or "sins", "to walk". Toland says that the common people in the Western Isles of Scotland in his day (the late seventeenth and early eighteenth centuries), invariably walked round cairns when they had occasion to be in their neighbourhood, three times, from east to west, Protestants as well as Catholics. "This custom," he says, "was us'd three thousand years ago, and God knows how long before, by their ancestors the ancient Gauls, of the same religion with them, who turn'd round righthandwise when they worshipped their gods." The people of Colonsay, before any enterprise, passed "sunways around the church" and turned their boats about in the same direction. Wedding processions in the Highlands and baptismal parties frequently passed round the church in this direction, and herdsmen danced three times sunways around the fire at the Bealltainn festivals.  To proceed in the opposite way was almost invariably the habit of the practitioners of the Black Art. A Scottish witch, Jonet Forsyth, who was refused corn by a neighbour, walked round a stack "contrair to the sunis cours", with consequent injury to the grain, as did many others of the sisterhood when thwarted.   

nd know: One of the strangest figures in Celtic sorcery, one indeed whose appearance in its records is fraught with a certain mystery. This was none other than the celebrated Simon Magus, the sorcerer alluded to in the eighth chapter of the Acts of the Apostles, who bewitched the people of Samaria and led them to believe that he was possessed of divine power. St. Peter angrily repulsed him when he sought to purchase his conversion with money. Later tradition averred that he betook himself to Rome, where he once more came into collision with Peter, parading his magical power by flying through the air in public. The apostle breathed a vehement prayer for judgment upon him, whereupon the magician crashed to earth. Tradition adds that he died from the effects of the fall. In Irish legend Simon Magus is said to have aided the Druid Mog Ruith in making his celebrated wheel, the Roth Fail, which had the property of bearing the Druid through the heavenly spaces. But, like the flying machine of the British god Bladud, of whom we read in Geoffrey of Monmouth's History, it met with an accident. Mog Ruith's daughter Tlachtga conveyed some of its fragments to Ireland, one of which she erected as the pillar-stone of Cnamchoill, near Tipperary. In Celtic tradition its conveyance to Eire was looked upon as a dire calamity, and as fraught with extreme danger to the island's destinies. Rhys was of opinion that the fierce denunciation of Christianity by the Irish Druids resulted in the apostate Simon Magus becoming identified in a manner with the pagan Druidic caste. Again, the word "Druid" was translated into Latin as Magus, or magician, and as it was so frequently associated with Simon, the terms "Druid" and "Simon Magus" appear to have become interchangeable. Indeed, Simon was familiarly known in Ireland as "Simon the Druid".


ut the Roth Fail, "the wheel of light", was symbolic of the sun and as such came to be confused or identified, as in the story of Bladud, with a magic flying-machine which traversed the heavens, and therefore with the machine by which Simon is said to have aided his flights in Rome. The myth, on the whole, is similar to the Greek tale of Icarus, whose father Daedalus constructed a pair of wings by which the youth flew through the air. But the heat of the sun melted the wax which held them together, so that he fell to his death into the waters of the Ægean Sea.

t least one Roman author, Varro, tells us that the Druids practised walking on fire at some of their annual festivals. They walked slowly, he tells us, over a bed of burning coals, but he adds that they were able to accomplish this by the aid of a certain ointment with which they previously besmeared the soles of their feet. The practice, a very ancient one, has an almost world-wide recurrence. The Gabha-Bheil, or trial by Beli, a later Irish ceremony, compelled a suspected person to pass three times with bare feet through a fire as a proof of innocence, and at the Bealltainnfestival young men leapt through the fire, doubtless a "memory" of human sacrifice. Otherwise, I cannot find any justification for the statement of Varro, although it appears to me not at all improbable.

n some Irish and Highland tales we find mention of magical cups possessing occult properties. Thus in the West Highland story of Finn MacCoul and the Bent Grey Lad the hero is dispatched in search of "the quadrangular cup of the Fenians" which the King of Lochlann had filched from them. Any drink a man desired might be had from it, in which quality it seems to resemble the Grail vessel and the magic cup given by King Oberon to Huon of Bordeaux. In the tale of Uistean we encounter a cup which had the property of curing the dumb.  Good fortune accompanies the cup known as the Luck of Edenhall, but if it ever be broken the luck fails. Peace and plenty are the portion of the family which retains the cup of Ballafletcher, in the Isle of Man, but serious consequences associated with spiritual visitation would ensue did it meet with an accident.  

he act of compassing the death of an enemy by means of magic wrought upon an image or effigy in his likeness was known to and practised by the Celts both in ancient and modern times. Boethius (Hector Boece) alludes to a case of this description in his History of Scotland in connection with a conspiracy said to have been directed against the life of Duffus or Odo, one of the early Scottish kings, who flourished towards the end of the tenth century. This monarch was seized with a nameless distemper without any ostensible cause. He could not sleep and wasted away because of painful and incessant sweatings. Certain sorceresses in the town of Forres were suspected of a design to destroy him, and the miscreants were at last discovered in the act of basting an image of the king at a fire, reciting occult verses the while. When arrested, they confessed that their art had been revealed to them by demons and that the leading men of the province of Moray had employed them to slay the king by the means described. The image was destroyed—a risky proceeding in the circumstances, as we shall see—and the sorceresses expiated their guilt in the flames. Meanwhile the King recovered the exercise of all his normal faculties, leading an army against the rebel chiefs who had conspired against his life and punishing them as they deserved.

mages of this kind were, in the mediaeval period, usually made of wax, which would readily melt at a flame, thus presumably causing a wasting of the flesh in the hapless victim. But the specimens of such images—"pictures", as the older witches weirdly described them—known to later times, were generally modelled in clay, and were known in the Highlands as the corp creidh,or the "clay body". This effigy was placed on a board before a large and constantly replenished fire. Thorns, pins and needles were pushed into the still yielding clay, "elf-arrows" or primitive flint darts were cast at it to the accompaniment of dreadful oaths and imprecations, and finally the image was broken in pieces, upon which the victim was thought to yield up the ghost, blue flames issuing from his mouth!  This terrible instrument of Celtic vengeance, the invention of a sentiment unrestrained in its ferocity in remoter ages, and perhaps at times even in our own, has only of late been more generally discarded. Not so many years ago a corp creidh was discovered in a Highland burn, where it had been so disposes that the action of the water might wear it slowly away—the inference being that the unfortunate person who had earned the hatred of its maker might suffer the pangs of a lingering decline.  Rhys, writing on the subject of such figures, describes a corp creidh housed in the Pitt-Rivers Museum at Oxford. It is made from clay and stuck full of pins and nails. The specimen in question hails from a neighbourhood in Inverness-shire and is the gift of a Major G--of that county. "It was intended for the Major", and was discovered by workmen at his front door. A similar experience, Sir John remarked, happened to a minister in the Highlands, who was observed to be wasting away. His friends instituted a search, when a corp creidh was discovered in a stream hard by his house. Within recent years, too, sheeps' hearts stuck full of pins have been discovered in the chimneys of cottages in the Highlands and in Wales, revealing a comparatively recent resort to a practice intended to do mortal hurt to an enemy.

he minutiae of Magic are well illustrated by Celtic tale. In the West Highland story of The Three Soldiers their three supernatural sweethearts bestow upon them a towel or napkin, a magic whistle and a purse. The first contains "every kind of meat" on each occasion it is spread; the second, when blown, ensures that the blower will be in the midst of his regiment; while the third will be found full of gold and silver every time its strings are unloosed. The three articles are beguiled from the soldiers by the stratagems of a king's daughter. But the napkin also possesses the property of a magic carpet, resembling those known to Oriental tale, for when one of the soldiers stands upon it in company with the Princess and wishes to be in "the uttermost isle of the deep", the pair speedily find themselves in such a locality. The Princess, once more placing herself upon the napkin, wishes herself back in Dublin, while the soldier sleeps, and on awaking he finds himself marooned on the island. He feels the pangs of hunger and discovers two kinds of apples in an orchard. One variety causes horns to sprout upon the eater's head, while the other as swiftly removes them. A vessel conveniently passes the island and bears the soldier back to Dublin, where he assumes the guise of a vendor of apples, and sells some of the harmful variety to the Princess, who partakes of them, with the result that horns appear on her head. Her hand in marriage is offered by the King her father to anyone who will rid her of this deformity, and the soldier effects the cure by supplying her with the antidote, but prefers to accept a large fee for his services rather than risk matrimony with a lady of a disposition so equivocal. 

here is indeed no end to the minor marvels of Magic in Celtic tale. The ears of friendly horses and bulls are the repositories not only of food and drink, but magical toys of the most fantastic description are also to be found there, concealed in fruit—golden cocks that crow, diminutive women who sew and spin, magic shears which function of themselves.  And here I may appropriately remark upon the bizarre character of Celtic story no less than upon its delicate spirit of invention, which equals that of any body of similar fiction and far surpasses all in its remote loveliness and quality of elfin magic, repaying the imaginative reader a million fold. In its record, indeed, the entire gamut of magical potency is expressed and in such a manner as to make it clear that the incidents it details are not donations from alien fiction or importations, but are rather descended from a common and greatly ancient fabric of human tradition, which its inherent spirit of marvel and craftsmanship has raised to a keener level of artistic performance.

peaking in a general sense, I may remark that only as regards a few essentials do we discover in Celtic Magic any marked difference from that of other European races. Most of the magical data I have already reviewed is familiar in the records of nearly all European magical systems—the raising of fogs or mists, change of scene by illusion, transformation and shape-shifting, the draught of healing or forgetfulness, the magic wand, the raising of magical obstacles, magical practice on the part of the gods—indeed all the arcane apparatus of the Celt appears to be of the selfsame species as that known to other European peoples and indeed to Asiatic and American races. Yet the treatment is vastly different in its superior aesthetic presentation.

The Magic Arts in Celtic Britain, by Lewis Spence, 1945


Nico



Wednesday, 19 June 2019

Gaelic Folklore (16): The Magic Art Among The Celts, part 1


16.
The Magic Art Among The Celts, part 1

The practice of magic in many variations was well known to the celts and their adversaries.

What follows are descriptions and tales from an old source:

t is necessary to say at once that such records as we have of Celtic Magic in the region which is now known as England furnish us with only scanty clues to the magical ideas or practices of the Celtic race. For such information it is necessary to appeal mainly to the literature and traditions of Wales, Ireland and Scotland. Certain parts of these records are acceptable as being of the nature of genuine chronicle and folk-tradition, and are not easily disposed of. In the lands alluded to we find the mysterious caste of the Druids wielding powers of illusion, raising winds and tempests, casting mists over the landscape for the confusion of their enemies or for reasons of defence. They are masters of the arts of shape-shifting and bodily transformations, they are capable of vision at a distance. We find them united in magical colleges for the instruction and furtherance of arcane knowledge. By a draught of mysterious elixir they can induce forgetfulness. They can dry up watercourses and employ their sorcery on behalf of their native rulers in battle. They engage in magical contests with Christian saints and missionaries. They can annihilate time through prophecy and the divination of omens. An understanding of the language of the animal world is vouchsafed them. Indeed, there is no department of the magical art in which, apparently, they are not versed.

n account of the great contest of St. Patrick, the apostle of Ireland, with the Irish Druids, as set forth in his Tripartite Life, well exemplifies the contemporary belief in those magical potencies which the Druidic brotherhood were said to be able to wield, and to a certain extent summarizes them. On the eve of Bealltainn, when the great bonfire of the god Beli was lit, a fire was seen to be burning in the direction of Tara, the Irish religious capital. This was irregular, as only by the hands of the Chief Druid could such a fire be kindled at that festival. In some dismay the Archdruid proceeded to the spot where the blaze appeared, and in angry surprise discovered St. Patrick and his followers chanting their psalms round a camp-fire. The Druid ordered the offending Saint to accompany him to the Assembly at Tara, where he eloquently defended his mission of salvation before the King, with arguments so damaging to the Druidic faith that the wrathful pontiff challenged him to work a miracle which would justify those powers he claimed on behalf of his divine Master. The Saint refused to disturb the order of Providence to gratify mere curiosity, whereupon the pagan priest, to display his occult powers, chanting spells and brandishing his wand, plunged the landscape in a heavy snowfall. This illusion Patrick dispersed by simply making the sign of the Cross, on which the Druid, not to be defeated, caused a thick darkness to fall upon the countryside. But the Saint, resorting to prayer, dissolved the gloomy cloud.

he King, anxious for further proofs of the relative powers of the rival priests, commanded each of them to cast his book into the water, so that he in whose volume the letters remained uninjured might be declared the minister of truth. To this the Druid would not consent, and he further refused a similar trial by fire. The King then ordered each of the rivals to enter a tent filled with dry boughs which would be set alight.
"Nay," said the Saint, willing to display the superiority of his divine Magic, "let one be filled with green branches, and this I resign to my opponent."
St. Benin, who accompanied Patrick, besought his leave to enter the tent of dry boughs, and did so, bearing the Druid's mantle, while the Druid, carrying his, as fearlessly entered the tent of green twigs full of sap. Both huts were fired at the same moment, and in the twinkling of an eye the shelter of green boughs, containing the Druid, was reduced to ashes with all that it held, save the young saint's mantle. In the other nothing was consumed except the Druid's cloak.

f we seek among the Celtic languages for expressions relative to the Magic Arts we find that the noun employed to describe the spoken word of Magic, or the spell, among the Gaelic speaking Celts of ancient Scotland and Ireland was Bricht, which has been equated with the Icelandic bragr, "poetry", that is "magical rhyme".  A term commonly in use among the Gaels to denote any magical act, or sleight of sorcery, is Druidheachd, which only too readily reveals the actual source of its inspiration. The word Eolas, "knowledge", is also frequently still in use as signifying magical potency in the more popular and general sense of the term.

 If we look for examples of the type of sorcery implied by the word Drǔidry we shall most easily discern them in the records of Irish Druidism. To induce confusion, or to conceal themselves, the Druids were in the habit of casting dense fogs over a landscape. To cover their approach from the sea, such a method was employed by the leaders of the Tuatha Dé Danann, or Children of the Goddess Danu, an early race of Celtic magicians, when they first invaded Ireland. These immigrant sorcerers spread "druidically formed showers and fog sustaining shower-clouds" over the countryside, causing the heavens to rain down fire and blood upon its defenders, the native aboriginal race of the Fir-Bolgs. But the Fir-Bolgs had Druids of their own, whose counter-enchantments put a period to the disastrous exhalations. Another instance of this species of smoke-screen is to be found in the tale of Cormac, who, seeking for his wife Eithne and his children, kidnapped by Manannan, the god of the sea, passed through "a dark magical mist" in the course of his successful efforts to discover them.

he raising of artificial windstorms was also a prominent feature of Druidical sorcery. When the Tuatha Dé Danann, in their turn, hopelessly endeavoured to repel the onset of the Milesians, the last of the Hibernian races to seek settlement upon the soil of Ireland, they sent a "druidical" tempest against the invaders, which made it impossible for them to reach the shore. Donn, one of the Milesian leaders, discovered that the atmosphere was quite unruffled above his galley, and realizing that the storm was magically induced, invoked "the power of the land of Erin" against its violence, whereupon it subsided. But the Danann sea-god, Manannan, shook his magic mantle in the direction of the Milesians and a fresh tempest wrecked some of their craft before they succeeded in making a landing.  

nspired by all the hate of Celtic feud, the Druid Mog Ruath of Munster, when he opposed King Cormac and his Druids, drove them by his magic fire and storm-spells from that kingdom. We learn, too, that the Druids of King Loegaire sadly persecuted the early Christian missionaries by sending heavy snowfalls and thick darkness upon them. Broichan, the Druid of King Brude, a Pictish monarch who ruled over a part of Scotland, caused so dire a storm and such fell darkness to descend upon Loch Ness that St. Columba found navigation upon its waters impossible for a time.  The god Lugh bore off Conn of the Hundred Battles in a magic mist to an enchanted palace, where he prophesied to him concerning the fortunes of his royal descendants. The tales regarding such magical interference with the elements are so numerous as to make possible reference to the most typical only. Shape-shifting and the transformation of persons into forms other than their own are equally the common themes of Celtic magical story. It is necessary to discriminate between these forms of enchantment.

he first is, of course, descriptive of the guises into which a magician can transform himself. The second implies his transformation of another person into any shape, human, animal or inanimate. The Irish Druid Fer Fidail abducted a girl by transforming himself into the shape of a woman, while another Druid deceived Cuchullin, the Irish Achilles, by assuming the shape of the Lady Niamh. The "Rennes Dindsenchas", an ancient Irish tract, informs us that an enchantress named Dalb the Rough transformed three men and their wives into swine, while in the famous tale of The Children of Lir, the three children of that god are changed into swans by their stepmother Aeife. The Druid Fear Doirche, furious with the maiden Saar, changed her into a fawn, in which shape she became the mother of Ossian. In many instances of transformation it appears to be the rule that a person's shape may not be magically altered unless he or she is without clothing at the time of the metamorphosis; but it is certainly a rule which has numerous exceptions, and it does not seem to apply to shapeshifting. The examples I have given above refer both to the first class of transformation and the second, and I have placed them side by side for the purpose of contrast and comparison, as they are frequently confused by writers on Magic and folklore.

ransformation is also frequently to be remarked in connection with that series of tales which deals with the supernatural personage known as the Loathly Lady—a hideous hag who seeks deliverance from an enchanted condition (the result of some spell laid upon her) by union with a self-denying hero. In a Scottish Gaelic tale, The Daughter of King Underwaves, Diarmid, a Fenian hero, encounters such a hag, who begs for shelter and a share of his couch. When the request is granted she is transformed into a damsel of surpassing loveliness.  In the adventures of Pwyll, Prince of Dyved, as related in the Welsh Mabinogion, we find it recorded that that hero assumed for a year the shape and outward seeming of Arawn, King of Annwn or Hades, while his plutonic highness took on the bodily guise of the mortal prince for reasons mutually beneficial. This is rather an unusual case of transformation, illustrating as it does an incident in which two magicians agree to exchange their outward identities for a political reason. But we are not led to believe that they exchanged their bodies and they certainly retained their personalities.

n the Irish Book of Invasions we find the Milesian hero Amergin vaunting that it is possible for him to change his shape "like a god". He can become even "the wind that blows upon the sea, the ocean wave, the surge". He can transform himself into "a strong bull", an eagle, a herb, a lake.  The elucidation of this passage is of the utmost importance for the comprehension of Celtic Magic. Remarking upon the quality and character of the magical science which enabled Amergin to accomplish these metamorphoses, M. D'Arbois de Jubainville declares that according to the tenets of Celtic philosophy it consisted in making oneself identical with those forces of nature which the magician desired to wield. "To possess this science was to possess nature in her entirety." The process is "sympathetic" to some extent—that is, it corresponds to that modern scientific idea of Magic which believes that like causes are capable of bringing about like results. But it would be absurd to refer it to merely sympathetic notions alone, for it is clear that a vital and overmastering desire also enters into the conception of it. We find a similar passage eloquent of the ability of the knowledgeable magician to assume the appearance of any given object or force or quality in one of the poems of the Welsh bard Taliesin, who tells us that he is "a vulture upon the rock", and that he has been an eagle, the fairest of plants, the wood in the covert, the word of science, the sward itself.  Now this passage might be, and has been, referred to a belief in reincarnation, but I consider erroneously so. It is indeed a wonderful proof of the recognition by the Celtic imagination that all matter is indeed one and that the assumption of its various forms can readily be achieved through the spiritual and mental potency of the magical initiate, as expressed by Avicenna and Paracelsus. As M. D'Arbois indicated, this doctrine was reflected in the teachings of the Celtic philosopher John Scotus Erigena at the court of Charles the Bald, King of France, in the ninth century.  

n the tale of Art and Balor Beimenach we are told how Balor, the one-eyed god of the Fomorians, was transformed into a white horse through the enchantments of his wife, who had eloped with a cripple. In this equine form Balor was forced to carry grain to the mill, but he succeeded in escaping and dwelt in the hills until his wife discovered his whereabouts, had him brought to her and transformed him once more, this time into a wolf. In this guise he avenged himself by killing his wife's cattle, but was hunted, and was about to be despatched, when his father-in-law, to whom he made signs, took pity on him and spared his life. His wife, who knew him for her husband, pretended that he had slaughtered one of her children, whereupon the King, his father-in-law, angrily struck him with his wand, thus inadvertently causing him to take human shape once more.

n the story of the King of Lochlin, an interlude in the much longer tale of The Cotter's Son and the Half-Slim Champion, in which the injured monarch recounts the manner in which he was bewitched by his wife when he discovered her with her paramour. When surprised by her husband, the lady, who was evidently a sorceress, struck him with a rod and changed him into a wild deer. She turned a pack of hounds upon the luckless king, and he was hunted by them into the fastnesses of the mountains, where he succeeded in eluding them. He then indulged his vengeance by making raids upon her gardens and fields and destroying her crops. But one day, as he was engaged in his work of mischief, she sprang up from behind a wall and once more struck him with her magic wand, whereupon he became a wolf. Shortly afterwards he fell in with a she-wolf, a woman under enchantment. She had been placed under spells when about to become a mother, but could not bear her child unless she received her mortal form again. One day the wolf-king, awaking suddenly from sleep, and confused by a dream, bit her in the side, when there emerged from her body an infant who grew to the stature of a man in a single moment. The wolf-woman died from the wound, but her son survived and nourished enmity for his mother's slayer. He chased the enchanted king from place to place and in one of these encounters the latter once again came face to face with his treacherous queen, who, terrified at the sight of him, dealt him a blow with her wand, upon which he regained human shape. The now disenchanted King of Lochlin snatched the wand from her and by its aid transformed her into wolf-shape as a punishment for her misdeeds.

he weird legend of Earl Gerald Fitzgerald, a renowned practitioner of the Black Art and an inveterate enemy of the English. His wife, cognizant of his powers of enchantment, begged him to display them for her diversion, so to please her he transformed himself into a goldfinch. But while he disported himself before her in this guise he was attacked by a hawk and immediately killed. Once in seven years he rides round the Curragh of Kildare on a steed whose silver shoes were half an inch thick at the time of his disappearance, and not until these are worn down to the thinness of a cat's ear will he be restored to human society. He and his warriors await the hour of their liberation in a great cavern beneath the Rath of Mullaghmast, until a miller's son with six fingers on each hand shall awake them by blowing a horn. The tale is similar to those told of Arthur, Thomas the Rhymer and Barbarossa.

n his familiar work on The Topography of Ireland, Giraldus Cambrensis alludes to several instances of the transformation of people into animal shape which occurred in his own time, the twelfth century. He tells how a priest, journeying from Ulster to Meath, through forest country, encountered a wolf which addressed him in human speech and led him to where a she-wolf lay grovelling in agony beneath the shelter of a tree. These animals informed him that they were natives of the province of Ossory, who had been transformed into their present shapes by an enchantress named Natalis. At the end of seven years the enchantment would cease and they would be restored to human form, when two other persons would be substituted in their stead. The she-wolf, who appeared to be at the point of death, begged the priest to afford her the comfort of the Sacrament, but as he thought he was not provided with its elements, he could only refuse her piteous request. But the he-wolf reminded him that he carried a few wafers in his missal. The creature then tore off a part of the skin which covered his mate, thus revealing her as an old woman, whereupon the holy man, doubting no longer, administered the viaticum. He parted with the enchanted animals in the morning, and reported the adventure to the Bishop of Meath, who later consulted Giraldus himself as to the proprietry of placing the matter before the Pope!

hen Ceridwen, a nature-goddess of the British Celts, brewed a draught of poetic inspiration in her magical cauldron, she left it in the keeping of a certain Gwion, upon whose fingers some drops of its contents fell. He thrust his scalded hand into his mouth, whereupon he suddenly acquired universal knowledge. Enraged that such a boon should be conferred upon so undistinguished a mortal, the goddess attacked him, whereon he took refuge in flight. She pursued him, and to escape her fury he transformed himself successively into many shapes —a hare, a fish, and a grain of wheat. In order to destroy Gwion the more easily, the offended deity assumed in turn the appropriate forms of a grey-hound, an otter, and lastly a hen, in which most unromantic guise she swallowed the luckless Gwion, later to bear him as an infant, whom she abandoned to the waves in a coracle. Yet he survived, to become the inspired bard Taliesin.  
   
anannan, the Celtic god of the sea, somewhat resembled the Greek Proteus, also an oceanic deity, in his ability to change his shape as easily as does the element over which he ruled and which he personified. He was wont to cast thick fogs round his chief dwelling in the Isle of Man, and by the power of his magics was able to make one object seem a hundred, while little chips which he cast into the water assumed the proportions of great vessels of war. Like certain Eastern gods he had three legs, and these are still represented on the coat-of-arms of the Isle of Man. Some authorities believe them to be a form of the swastika. It seems to me much more probable that in the case of a sea-god they are a memory of that symbol known as "the churning of the ocean", which represented the primal flood or the power of the sea. A weird legend of the island tells how two fishermen mending their nets on the shore saw Manannan rise from the sea to the accompaniment of thunderous uproar. The weather had been foggy and they had lit a fire with flint and steel, but at the first spark from their tinder-box the fog began to move up the mountain-side, closely followed by a revolving object resembling three legs spread out like the spokes of a wheel.

n the Scottish Highlands most of the tales which allude to shape-shifting are associated with enchantresses who take the form of deer. In a tale from South Uist entitled The Widow's Son the hero, a simple youth named Iain, was engaged in shooting deer. He espied a hind, and took aim at it. But when he was about to pull the trigger she suddenly changed her appearance, and he beheld "the finest woman he ever saw". He therefore refrained from shooting, and as suddenly the maiden changed once more into a deer. The animal scampered off at last and Iain followed in its track until it leapt on the thatch of a cottage, calling out to him that if he were hungry he might enter the house and eat his fill. The house turned out to be a robbers' den, and the bandits, entering, surprised and slew the young hunter. But when they left the body the hind made her way inside, and shaking wax from her ears upon the dead man, restored him to life. In the sequel the hind turns out to be a king's enchanted daughter, and she and Iain are duly united.

similar tale from Cowal, in Argyllshire, tells how a forester in the army of the Earl of Argyll, when that nobleman was in the field against the great Marquess of Montrose, was ordered to fire at a hind which persisted in following the army. It was observed that the forester refrained from firing, and when rebuked for doing so he piteously exclaimed: "I will fire, but it will be the last shot that ever I will fire." Scarcely was the charge out of his gun when he fell dead. The enchantress, who was the forester's sweetheart in deer-form, reassumed her human shape, uttered a terrific shriek, "rose like a cloud of mist up the shoulder of the neighbouring mountain", and vanished among its heathery slopes.

he late Mr. J. G. McKay was of the opinion that deer-transformations in the Highlands are to be accounted for by the manner in which the priestesses of a deer-cult attired themselves in the skins of hinds, suddenly discarding them, or reassuming them while on the moors. In his notes to the recently published fifth volume of J. F. Campbell's work under the title of More West Highland Tales, Mr. McKay particularly directed attention to cases of magical sex-shifting in Highland superstition. He indicated that the form of the Gaelic adjective in all recorded tales of metamorphosis into equine shape shows that a female animal is intended. No matter what the sex of the person transformed, he or she becomes a female when enchanted into animal shape, more particularly the equine. He adds: "There are three other Highland tales, however, in which sex-shifting occurs, but on the part of women. In one, a queen and her attendant maidens are all changed into white stags; in another, a white stag becomes a woman; and in a third a woman becomes a water-horse."

erhaps the weirdest Celtic tale of animal transformation is that Welsh instance of such a change to be found in the Mabinogion story of Math, Son of Mathonwy, Prince of Gwynedd. Gwydion and Gilvaethwy, his nephews, had conspired to compass the ruin of Goewin, his foot-holder, and the maiden was outraged by Gilvaethwy. In order to punish the miscreants, Math, who was a magician of might, by aid of his magic wand turned Gilvaethwy into a hind and Gwydion into a stag, dooming them to be paired together and to have young while in this condition. Next year he turned them into a sow and boar, only on this occasion he changed the sex of both. At the beginning of the third year he again transformed them, this time into a wolf and a she-wolf, again changing their sex. In each transformation the unhappy pair brought forth offspring, which were later transformed into human children. In some West Highland tales transformation into horse-shape is achieved by shaking a bridle at a person. George Willox, a sorcerer of Strathavon, was the possessor of a kelpie's bridle, by means of which he enchanted many people. There is also a tale from Galloway in which a woman farmer changes one of her labourers into a pony by shaking a bridle over him while he sleeps. Three Irish magicians with whom a certain Cian falls in get the better of him in playing a game, then strike him with a magic wand and turn him into a pillar of stone. In the tale of The Battle of the Birds, a young man is transformed into a raven, but is released from that shape by a king's son.  
Alfred Nutt was of opinion that the belief might have originated in the Zeus legend. Zeus, the shape-shifting father of the shape-shifting wonder-child Dionysus, may have supplied the model upon which the sagas of Manannan, of Lugh and Cuchullin, of Ceridwen and Taliesin, were framed, though a little later on in his Voyage of Bran he suggests a community of origin for these similar beliefs rather than any direct Classical influence upon Celtic thought.

rising probably from the idea of the fluid nature of spirit, it was imagined that spirits could assume any form they chose with ease because of the plastic essence of which they are composed. From this view it is but a step to the further assumption that a sorcerer is able to transform a person into any shape he may will him to take, for by primitive man body and spirit are frequently regarded as one and the same. Nor may we ignore the evidence that the savage actually beholds certain transformations which appeal to him as magical.


e now approach another department of Celtic Magic, that art of illusion which lent to the normal aspect of a place or building an entirely different appearance during a greater or less period of time. In Lowland Scotland we find this described as glamourie, and in the Gaelic tongue as sian. Through this agency a hut or shieling might be transformed so as to appear as a lordly palace or castle, while a pool of water or puddle took the form of a surrounding moat. Rags might be temporarily glorified as resplendent attire and leaves or beans take the semblance of golden coin. When King Conchobar of Ulster and his men set out to drive away certain mischievous birds which were destroying his crops, they found themselves nightbound during the chase, and sought shelter in a magnificent mansion standing in a moorland waste. During his stay there the king became enamoured of the owner's wife, but was disappointed in his suit. In the morning he and his courtiers found themselves under the clear sky of heaven upon the desolate heath.  In a West Highland tale, too, we are told how a sorceress to whom Diarmid, the Irish hero, paid his addresses, built a resplendent castle on a hilltop for his delectation. "There was not a shadow of thing that was for the use of a castle that was not in it, even to a herd for the geese." In this delightful abode the happy pair resided for three days. But Diarmid moped and grieved for his comrades and hounds, so one fine morning he awoke to find himself in a moss-hole, deserted by the lady, who had grown tired of his petulant complaints. "There was no castle, nor a stone left of it on another." In the Irish tale of Koisha Kaya it is recounted how a certain Irish knight, O'Kroinikeard, when shooting at a hare, beheld it change into a most beautiful woman, who promised to marry him under certain conditions. Her presence utterly altered his home and estates, glorifying them out of all knowledge. But he broke his promises one after another. She punished him by mauling him frightfully and his house and land returned to their former condition, much of his domain degenerating into bush and ditches.  The number of such tales of glamourie in Celtic tradition is legion, and those which I have cited above are merely standard examples of this very numerous class. They are, I think, to be accounted for not so much as examples of "sympathetic" Magic, but rather as issuing from that inherent power of the will which primitive folk believe exists in magicians and in spirits—a species of Magic unscheduled by anthropologists. In some cases, however, they seem to imply a kind of hypnotic power directed upon the person who beholds these wonders as a magical interference with his vision.  This is perhaps the place to consider what has come to be regarded as another distinctive section of the Celtic magical tradition associated with that mystic ornament which the Druids were wont to carry suspended from their necks as a mark of their office—the serpent's egg, so called, an oval ball of crystal said to be produced from the foam of a number of serpents meeting in congress. He who possessed it was certain to gain any lawsuit in which he might engage and would be "well received by kings". Algernon Herbert was of opinion that the serpents were none other than the Druids themselves, and that the process of manufacture was one of simple glass-blowing.  The Druids, says Davies in his Mythology and Rites of the British Druids, "are called Nadredd, adders, by the Welsh bards", and he believed that they owed this title "to their regenerative system of transmigration", which was symbolized by the serpent, which cast its skin and returned to a second youth. These eggs, he thought, were manufactured by the Druids when "they assembled at a stated time in the summer", and he quotes Camden as saying that in many parts of Wales, Scotland and Cornwall people retained superstitious ideas concerning the origin and virtues of these eggs similar to those which Pliny recorded concerning them. This statement is interesting as it reveals the continuance of a belief from Druidic times until those of recent popular memory. The island of Bardsey, remarks Meilyr, an old Welsh poet, was known as "the holy island of the Glain", or Druidic egg, "in which," he adds, "there is a fair representation of a resurrection".  "These Gemmae Anguine," says Camden, "are small glass amulets, commonly about as wide as our finger-rings, but much thicker, of a green colour, usually, though some of them are blue, and others curiously waved with blue, red and white." "Such beads," says Mr. Kendrick in his work The Druids, "were called snake-stones in Cornwall, Wales and Scotland and it is said that in Wales and in Ireland they were also sometimes called Druids' Glass." Many of them date from the first two or three centuries before the Christian era. Pliny, he thinks, may have seen a fossil, an echinus, "a conglomeration of tiny ammonites". The persistence of the belief seems to have impressed Mr. Kendrick, and with good reason.

t is impossible to study Celtic magical science for any length of time without encountering frequent allusions to that famous race of wizard-gods known to Irish saga as the Tuatha Dé Danann, or Children of the Goddess Danu. In practically every one of the tales and sagas which so frequently mention them incidents of a magical character are to be observed with such frequency as to distinguish them as a caste profoundly addicted to arcane dealings. From the glowing pages of Keating we learn that the ancient home of this divine tribe was in Greece, and that while sojourning there they had come timeously to the assistance of the harassed Athenians in their wars with the Syrians. For, by their powers of necromancy, they sent demons into the bodies of those Greeks who had been slain, resuscitating them so that they might once more engage in combat. At a later time they migrated to the north of Europe, where they dwelt for some generations in the four enchanted cities of Falias, Gorias, Finias and Murias. Thence they took ship for North Britain and Ireland, bearing with them four of the most potent magical talismans conceivable—the Lia Fail, a stone which hailed the king of the race by roaring under his feet at his coronation; the sword of the sun-god Lugh; the spear of the same divinity and lastly the cauldron of their chief deity, the Dagda. That all of these arcane symbols reappear in the emblematic history of the Grail has long been acknowledged.  It is difficult to resist the conclusion, that the Irish Druids were either Dananns themselves, or had learned their wizardry in the Danannic school. In the Irish Book of Invasions we are informed that in the four cities of the Tuatha Dé Danann there presided four celebrated magicians, Moirfhais, Erus, Arias, famed for his skill in charms, and Semias, equally renowned as a spellbinder, and these, it is said, instructed youth in the several departments of the Magic Art.

 waive here the familiar circumstance that the Tuatha Dé Danann came to be regarded at a later time as a race of earthly monarchs and heroes. The Irish chroniclers, at a loss for the actual material of history, seized upon the myths of this divine race and transformed them into mundane occurrences— though of a nature so marvellous that it is easy to discern their supernatural associations. The more ancient myth of their origins narrated their descent from heaven, although later Christian belief regarded them as devils.     

It is scarcely necessary at this time of day to dissent from the sour and unfriendly verdicts which our godly forefathers pronounced upon the deities of the vanished races. In this particular case the aspersion was peculiarly stupid and unsympathetic, for the Tuatha Dé were not only gods of light whose magical powers were for the most part wielded for good, but, as is now well understood, they imposed upon the peasantry of Ireland a most rigid rule of decency and morality, and are still regarded by them with affection as the fairies who dwell in the mounds and raths of romantic Eire—for to such a degenerate condition has modern folklore reduced this great and potent pantheon of wonder-working divinities! For it was chiefly from the Tuatha Dé that the Irish Druids would appear to have received their magical inspiration. We find their British kindred, the Children of Don, who, in some respects, are one and the same divine pantheon, intimately associated with the secret doctrine of later British Druidism, so that it is reasonable to assume that the earlier Druidic brotherhoods, both in Britain and Ireland, regarded this family of divine beings as the fount of all Magic. It is, however, not to be denied that at a later period, when degeneration of the Celtic religion occurred in Ireland, the gods at intervals appear, through one or other of their representatives, to have expressed their displeasure with Druidic motive and policy. When a beauteous lady from the Land of the Gods sought to beguile Connla, the son of Conn of the Hundred Battles, to the Land of the Living, Conn requested his Druid Coran, "of the mystic arts and the mighty incantations", to save his son from a fate so obnoxious to his father's unromantic prepossessions. At this the lady waxed wroth and declared that "the faith of the Druids has come to little honour among the upright, mighty, numberless people of this land. When the righteous law shall be restored it will seal up the lips of the false black demon: and his Druids shall not longer have power to work their guileful spells." This passage is probably an interpolation from the hand of some later priestly scribe, who seized the opportunity to belittle the Druidic caste, even at the expense of justifying the pagan divinities.

t is also on record that King Cormac, "the Magnificent", whose historical era is placed at A.D. 177, attempted to put down Druidism, in revenge for which a Druid, one Maelcen, conjured up an evil spirit who placed a salmon-bone crossways in the King's throat as he sat at meat and so brought about his death. How far these sentiments, unfriendly to the Druidic brotherhood, were dictated by Christian opinion we can only guess, but the aspersions of the supernatural lady in the tale of Connla certainly appear to me as a pious invention. This is scarcely surprising, as most of the ancient Irish manuscripts which treat of the Tuatha Dé were edited or rewritten by priestly scribes of the early Irish Church, who at times seem to have been unable to restrain their quite natural bias against a tradition which appeared to them to reek of the abominations of ancient sorcery. In any case, a marked difference in treatment is apparent in the accounts of the character of the Tuatha Dé at those various periods when the Irish sagas were copied and redacted.

ut the Tuatha Dé Danann were not the only Irish race to indulge in Druidical practices. The Nemedians, who competed with the Fomorians for the soil of Ireland, had Druids of their own, as indeed had the Fomorians, whose spells proved too powerful for their enemies. It was these Nemedians, who had withdrawn to Scandinavia, we are informed by one text, who later returned under the designation of the Tuatha Dé Danann. While in the Northland they became expert in all the arts of divination, Druidism and philosophy. And the Milesians, who ultimately overthrew the Tuatha Dé, and who arrived in Ireland from Spain, had also Druids who proved more efficacious in their sorceries than those of the elder caste. But what we are able to glean from these confused stories of invasion proves one thing very clearly—that by the term "Druid" the Christian priesthood of Ireland intended to convey a caste of magical practitioners rather than a religious sodality. This view, however, largely arose out of prejudice, as it cannot be doubted that Druidism in Ireland was a religious as well as a magical cultus.

he early Irish Druids appear to have been grouped together in magical colleges or seminaries devoted to the study of the arcane. The Book of the Four Masters refers to the existence of a settlement known as Mur Ollavan, "the City of the Learned", as early as the year 927 B.C., which date, of course, may be regarded as distinctly hypothetical.  Tradition speaks of Isles of Women in both Ireland and Scotland, where Druidesses dwelt apart from their husbands at certain seasons. Indeed, several ancient nunneries in Ireland are conjectured to have been originally the retreats of Druidesses. At Kildare, afterwards the shrine of St. Brigid and her sisterhood, there was in more remote times a community of Druidesses, who, like the Vestal Virgins of Rome, were charged with the upkeep of the sacred fire which burned there, and who in virtue of their office were known as Ingheaw Andagha, or "Daughters of Fire". Of this sacred establishment the twelfth-century Welsh churchman Giraldus Cambrensis gives some account, laying stress upon its sanctity, yet failing to disguise its semi-pagan character, as he tells us that the holy fire was surrounded by a hedge which no male was permitted to surmount. Nor was any plough suffered to turn a furrow in the adjoining pastures—a certain sign of pagan associations recalled in days when the earlier character of this shrine was half forgotten. Tuam, with its nine-score nuns, may also originally have been a seat of Druidic women.  
  
n his History of the Druids Toland remarks in a note that a tradition existed that a Druidical college at Deny was converted into a monastery by St. Columba and he cites place-names in Anglesey as revealing the former existence of Druidic colleges in that island, particularly Tre'r Driu, "the town of the Druid", and Caer-Dreuin, "the city of the Druids", etymologies which, however, have been severely censured by modern authorities. The Rev. W. L. Alexander states that a college of Druids existed in "the isle of the Druids" among the Western Isles until A.D. 563-4, when Columba arrived at Iona. Martin found that many circular hut-foundations in the Western Isles were still known in his time as "Druids' Houses", although in this connection tradition may well have been at fault.


ut Ireland appears to have nourished a type of sorcerer who had no Druidic associations. A prominent figure in Irish magical legend was the wizard Calatin, the parent of a brood of twenty-seven monstrous sons. This family, who were known as the Clan Calatin, also embraced several female members of a peculiarly fearsome type. Their spears, which dripped with poison, were directed by magical means so that they never failed to reach their mark. When Calatin himself was at last slain by the hero Cuchullin, Maeve, the Queen of Connaught, dispatched the wizard's daughters, three in number, to Scotland and then to Babylon, to be instructed in Magic. When they returned some years later they were expert in every sleight of sorcery. Maeve, on their reappearance in the island, kept them at her court until such time as she thought her old enemies of Ulster might be taken unawares. Then she let them loose with all their deadly arts upon Cuchullin, the slayer of their sire. The three grisly harpies descended upon the meadow before, the house where the hero was in conference with his allies. They gathered grass and, mixing it with thistles, puff-balls, and withered leaves, they transformed this vegetable substance into the likeness of an armed host by the aid of their sorceries. Suddenly the air in the vicinity of the dwelling was rent with war-cries and the boasting of trumpets, and Cuchullin, believing that his enemies had surprised him, rushed out-of-doors sword in hand. But the Druids present assured him that the hubbub was only the result of a base enchantment made by the daughters of Calatin, which was intended to lure him to his destruction. The party thought it well in the circumstances to withdraw to a glen which had the property of shutting out all sound, but they were followed there by the daughters of Calatin, who once more proceeded to conjure up phantom battalions. Then one of the sorceresses took the form of a woman to whom Cuchullin was much attached, and entering the place where he lay, cried out that the entire province of Ulster was ravaged and undone. This was too much for the hero, and in high wrath he seized his weapon and hastened from the silent glen, only, after being reduced to weakness by a series of magical stratagems, to meet his death on the battle-plain.     


n a search through Celtic literature for magicians of the more celebrated sort, we meet with the statement of Dafydd ap Gwilym, a Welsh poet of the fourteenth century, who avers that the three most famous sorcerers of Britain were Menw, Eiddilic the Dwarf (an Irish enchanter) and Math, the monarch, who appears in the Mabinogion tale of Math, Son of Mathonwy. The Welsh triads also speak of Gwydion and Uther Pendragon as practitioners of the Magic Art, and of a certain Rhuddlwm the Dwarf, whom Davies calls the red, bony giant. The magicians of the Tuatha Dé Danann I have already alluded to, and concerning Merlin special treatment is essential. In a poem attributed by some to Taliesin, that bard vaunts his powers as an enchanter, and (if it be correctly translated) he tells us that he has associated with men skilled in the Magic Art, with Math, and with Govannon. Indeed, he describes himself as having been created by the Magic of Math, or by magicians resembling Math. Gwydion, indeed, appears to have superseded Math as "druid of the gods", and certainly Llew, his son, cannot be omitted from the role of conspicuous Celtic wizards. Most of the outstanding Irish magicians I have alluded to in connection with incidents which reflect their arcane reputation, and these are described either in this chapter or in that which follows it.

hose mysterious regions which lay beneath the seas, and which were known to the Gaelic-speaking Celts as Lochlann and Sorcha, appear to have been the natural homes of Magic. The former seems to have been originally a peaceful enough demesne, inhabited by spirit-folk who brought fertility to the land, ensuring it plentiful harvests and numerous herds of cattle. These obscure spirits were probably the gods of a more ancient people, but later Celtic traditions regarded them as cunning and evil magicians, known as Fomorians, who dwelt in a gloomy sphere fulfilled of dark and gruesome sorceries. In short, the Celts conceived them as devils, precisely as the Christian missionaries at a later time regarded the Celtic deities as fiends or demons. In these submarine provinces Magic meets the invader at every turn, and he is much at a loss to vie with its inhabitants, who have the power to resuscitate the dead, to raise armies by a word, and change their shapes with such protean facility as to baffle the most ingenious magicians sent against them.  But I must not close this chapter without some more particular reference to the nature of the darksome spirits who populated the submarine localities of which I have spoken. As I have said, these were the Fomorians. The word implies "Dwellers under the Sea", and they are perhaps best described as the gods of an ancient and discredited pantheon, who were in opposition to the deities of light, as represented by the Tuatha Dé Danann, who were worshipped by a later race. They are alluded to as monstrous and misshapen forms, deformed and frequently equipped with but one leg or arm apiece, and with the heads of bulls, horses or goats. The chief of this band of demon-like creatures was that Balor, the one-eyed, of whom more than one mention has already been made. They appear to have waged continual war against the Tuatha Dé Danann, by whom they were conquered in the terrific battle of Moytura. But they were by no means crushed by this defeat and continued to harass the gods of light for generations chiefly by employing their undoubted powers of sorcery. At last they were finally routed and, says D'Arbois de Jubainville, "left Ireland and retired to their own country, that mysterious land across the ocean, where the souls of the dead find a new body and a second dwelling place". For the gods of a conquered race almost invariably become the rulers of the Land of the Dead in the mythology of a conquering folk. Normally, they are represented in Irish literature as giants, that is they seem to have resembled the Titans of Greek myth who warred with the immortal gods of Classical tale. Their Magic does not appear to have differed in kind from that of their conquerors, yet it seems to have held for the earlier Irish tribes a terror which even the darker superstitions of Druidism could scarcely arouse.

efore closing this chapter I consider it proper to remark that quite a number of books, both "ancient and modern", purport to describe very fully, and even minutely, the entire ritual and magical circumstance of the Druidic faith and its arcane proceedings. A few of these originated with the Neo-Druidic movement in Wales and America which had its inception in the 'eighties of last century, and the greater number of them are inspired by a spirit of invention, or rely on the shaky foundations of the "Barddas" of Williams ap Ithel. Some of the older treatises are frankly imaginative to a degree. Still others of more modern provenance are simply concoctions specially written to appeal to popular credulity.


The Magic Arts in Celtic Britain, by Lewis Spence, 1945


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